
Within my first year of Game Audio learning experience, I have been experimenting mainly with WWise & Unity. To broaden my horizons, (as of 12th August 2021) I have decided to start learning Unreal engine to widen my skill set.
Below you will find a collection of videos showing what I have learned so far.

#1 -Ambient Sounds Using Sound Cues & Attenuations
Ambient sounds can often be overlooked by the user as they are usually a collection of repeated background sounds that help to apply atmosphere to a game. In this video I will show you how I have added sound cues & attenuations to create interesting and diverse atmospheres

#2 – Box Triggers & Simple Blueprint
In this video I use Box Triggers & a simple Blueprint to simulate a a villager trying to lure the player over for a quest

More Coming soon …
